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New program connects multidisciplinary student teams with faculty mentors

After taking a class with Professor Erika Mesh, second-year student Sejjemba Magoye wanted to further explore research into making poetry more accessible. A new program launched at RIT in fall 2024 is helping her do that by connecting her with a multidisciplinary student team, mentored by Mesh, focused on making games inspired by the work of members of the community.

Magoye, a game design and development major, is among the first cohort of students participating in the Vertically Integrated Projects (VIP) initiative. Spearheaded by RIT’s Division of Academic Affairs and Professor Joe Geigel, the rigorous program engages undergraduate and graduate students in long-term, large-scale, multidisciplinary projects led by faculty researchers. One of the goals is to further RIT’s mission of involving students in complex research early in their academic careers.

Unlike other courses, students considering the VIP program apply to a project and, upon acceptance, are enrolled in the appropriate course and section. Students’ work aligns with faculty scholarship and exploration and is assessed to earn academic credit. Five projects are currently underway in the College of Liberal Arts and Golisano College of Computing and Information Sciences. Opportunities involving other colleges will soon be available.

Mesh, a senior lecturer in the School of Interactive Games and Media, had been looking for a way to create an opportunity for students to make games that convey feelings in the same way a poet influences readers and listeners. After learning more about the VIP program, she signed on to be a faculty mentor. After a few weeks, more than a dozen students from various grade levels were interviewed and accepted by Mesh for a team project called Echoes. A spring cohort of 27 students will finish four poetry games in the Echoes series.

“This big project involves game designers, web developers, and producers,” said Magoye, who is from Golden, Colo. “This process is special and I’m happy that I was given the opportunity to do this. For me, games are art in motion and this has turned out to be a perfect way to satisfy my own exploration in a working and learning environment that Professor Mesh has created.”

Fourth-year computer science student Benson Haley is helping to develop an open-source framework for live extended reality theater, specifically capturing body motion mirrored on avatars. He’s paired up with Geigel and a multidisciplinary team.

“I studied under Professor Geigel prior to the VIP program, but being able to work with him on his research with virtual reality in theater is helpful,” said Haley, a theater arts minor from East Greenbush, N.Y. “As a BS/MS student, I need to find a professor to advise my thesis. Being exposed to working alongside professors who can fill this role is definitely beneficial.”

In 2023, RIT joined the VIP Consortium, a global, nonprofit alliance of colleges and universities that operate Vertically Integrated Projects programs.

Based on the preliminary success of the VIP program, Professor Geigel sees the potential to have several research projects in the pipeline.

“This program is another avenue for our undergraduate students to publish papers, present at conferences, and focus on their capstones,” he said. “And not only are the students committed, but our faculty are passionate about this, too. This is a win-win for both and further positions RIT as a leader in actively engaging our students in collaborative research practices that will serve them well beyond their time here.”

So far, the students have exceeded Mesh’s expectations.

“This project is far bigger than I had planned, but the students are making it their own and are committed to finishing it,” she said. “I’m already looking forward to next fall where I have the ability to work with a new set of students who will find a new theme and continue building on this great body of work.”

Vertically Integrated Projects for 2024-2025

Vertically Integrated Projects underway include CHANGELING VR: Narrative VR Game, led by Elouise Oyzon, associate professor, School of Interactive Games and Media; Cultural Heritage Imaging, Preservation, and Research, led by Juilee Decker, professor, Department of History, and David Messinger, professor and Xerox Chair in the Chester F. Carlson Center for Imaging Science; echoes: Exploring games as reflections of our community, led by Erika Mesh, senior lecturer, School of Interactive Games and Media, and Benjamin Snyder,visiting lecturer, School of Interactive Games and Media; Peaceland: Choose Your Memory, led by Marcia Hartwell, adjunct faculty; and XRLive: Computational Tools for Live Performance, led by Joe Geigel, professor, Department of Computer Science.

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